#pragma once
#include <glut.h>
#include "BMPLoader.h"
#include "constants.cpp"

class renderBoots
{
private:
	float x; float y; float z;
	float r; float g; float b;
public:
	renderBoots(float init_red, float init_green, float init_blue);
	~renderBoots(void);
	void draw(float init_x, float init_y, float init_z, Direction dir);
	void RightShoe();
	void LeftShoe();
};
